Version 31 (modified by bennylp, 14 years ago) (diff) |
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Getting Started: Building for Apple iPhone, iPad and iPod Touch
TracNav
Getting Started- Moved to: https://docs.pjsip.org/en/latest/index.html#get-started
Preparation
Build for Desktop
Build for Mobile
- iOS: Apple iPhone, iPad, and iPod Touch
- Android
- BlackBerry 10 (BB10)
- Windows Mobile
- Windows Phone 8.x and UWP
Symbian...
- Build for Other
Next: Using the libraries
See Also
- Features
- Requirements
- Build Preparation
- Building PJSIP
- Simulator
- OpenSSL Suport
- Common problems
- Other iPhone Projects
Apple iPhone target is supported by PJSIP version 1.7 and later.
Features
Some of the features of the iPhone port:
- it has a native CoreAudio based audio device, which supports the following features:
- the built-in/device's echo canceller
- output volume setting
- change input route to bluetooth input
- change output route
- input latency setting
- output latency setting
- supports for the built-in iLBC codec
Requirements
You'll need an iPhone SDK. We tested mainly with version 3.x SDK/devices, but SDK version 2.x would build fine too. Apple iPad is supported starting with iPhone SDK 3.2.
Build Preparation
- Get the source code, if you haven't already.
- Set your config_site.h to the following:
#define PJ_CONFIG_IPHONE 1 #include <pj/config_site_sample.h>
This will activate iPhone specific settings in the config_site_sample.h.
Building PJSIP
Just run:
$ cd /path/to/your/pjsip/dir $ ./configure-iphone $ make dep && make clean && make
Open ipjsua.xcodeproj using Xcode in pjproject/pjsip-apps/src/ipjsua and build the project.
Notes:
- the ./configure-iphone is a wrapper that calls the standard ./configure script with settings suitable for iPhone target.
- the latest iPhone SDK version will be selected by default. You may change this by setting IPHONESDK environment variable to the desired SDK path. For ipjsua, select Project-Edit Project Settings-Base SDK and Targets-ipjsua-Get Info-Base SDK to change the SDK version.
- you may pass standard ./configure options to this script too.
- for more info, run ./configure-iphone --help
- other customizations are similar to what is explained in Building with GNU page.
Simulator
To configure the build system for the iPhone simulator:
export DEVPATH=/Developer/Platforms/iPhoneSimulator.platform/Developer export CC=/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.0 ./configure-iphone make dep && make clean && make
Note that the exact paths may vary according to your SDK version.
OpenSSL Suport
Follow the instructions below to enable TLS transport by using OpenSSL:
- Build and install OpenSSL-0.9.8o for iPhone by following these instructions.
- Specify OpenSSL location when running configure-iphone, for example (with Bash):
export OPENSSL=${HOME}/openssl/openssl_arm export CFLAGS="-O2 -Wno-unused-label -I${OPENSSL}/include" export LDFLAGS="-L${OPENSSL}/lib" ./configure-iphone
And check that OpenSSL is detected by the configure script:... checking for OpenSSL installations.. checking openssl/ssl.h usability... yes checking openssl/ssl.h presence... no aconfigure: WARNING: openssl/ssl.h: accepted by the compiler, rejected by the preprocessor! aconfigure: WARNING: openssl/ssl.h: proceeding with the compiler's result checking for openssl/ssl.h... yes checking for ERR_load_BIO_strings in -lcrypto... yes checking for SSL_library_init in -lssl... yes OpenSSL library found, SSL support enabled ...
- Build the libraries:
make dep && make
- In XCode project setting of your application (for example, ipjsua), add libssl.a and libcrypto.a from OpenSSL ARM directory to the project's Libraries:
- In Group & Files pane, expand ipjsua, then right click Libraries, and select Add -> Existing Files....
- Find libssl.a and libcrypto.a from OpenSSL ARM directory (for example, ${HOME}/openssl/openssl_arm)
- Build the app
Common problems
Unable to accept incoming call in background mode (iOS4)
If while in the background, ipjsua (or your application) is unable to detect if there is an incoming call and display the local notification:
- Note that background feature only works with TCP.
- Make sure that voip is included in the required background modes (UIBackgroundModes) in the application’s Info.plist file.
- Make sure that the TCP socket is successfully wrapped with CFReadStreamRef (check if there is a message: "Failed to configure TCP transport for VoIP usage").
- Check whether you can accept the incoming call by bringing the app to the foreground. If yes, make sure that the incoming call request comes from the wrapped TCP socket (check the log for the INVITE request).
Note: these steps do not troubleshoot audio problems.
Compilation error using iPhoneSimulator SDK version 3.2
If you get this error during compilation:
/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk/usr/include/available.h:111:6: error: #error __MAC_OS_X_VERSION_MAX_ALLOWED must be >= __MAC_OS_X_VERSION_MIN_REQUIRED
Add this in your config_site.h:
#undef __MAC_OS_X_VERSION_MIN_REQUIRED #undef __MAC_OS_X_VERSION_MAX_ALLOWED #define __MAC_OS_X_VERSION_MIN_REQUIRED __MAC_OS_X_VERSION_10_4 #define __MAC_OS_X_VERSION_MAX_ALLOWED __MAC_OS_X_VERSION_10_5
Sound not working in the simulator
Go to System Preferences > Sound > Sound Effects and then uncheck and recheck "Play user interface sound effects". If it still doesn't work, you can try some other suggestions here.
List of Issues
- #1113
- iPhone: Echo cancellation may not work on iOS using SDK 4.x
- #1115
- iPhone: Long delay when calling AudioConverterNew() causing timeout in acquiring pjsua lock (thanks Bogdan Krakowski the report)
- #1130
- Incoming TCP connection on iPhone iOS4 BG mode would fail over and over with EAGAIN error (thanks Bogdan Krakowski for the report)
- #1172
- Crash in coreaudio_dev (iPhone OS) when there is no call during a GSM interruption
- #1174
- Fix crash in coreaudio_dev's interruptionListener (iPhone OS) and support for multiple interrupted streams (thanks to Seth Hinze for the patch)
- #1194
- iPhone: Fix problems with echo cancellation and Bluetooth input (SDK 4.x)
- #1225
- iPhone: UDP socket send error after waking up from background mode (thanks Joe Meade for the report)
- #1226
- iPhone (info only): No audio in calls if app is woken up from background mode without network connectivity (thanks Joe Meade for the report)
- #1228
- Long delay in iPhone initialization (thanks Guy Zelkha for the report)
- #1231
- Crash in iPhone iOS when trying to make a call after the application is left running for days (thanks Alejandro Orellana for the report)
- #1245
- Assertion may be raised if iPhone app woken up to perform registration and the server is down (thanks Alejandro Orellana for the report)
- #1246
- Use CFHost API for pj_getaddrinfo() on iPhone OS
- #1324
- Build correctness on non-video platforms (Symbian, iPhone, Windows Mobile)
- #1335
- Fixes assertion when interruptionListener is called from an unregistered thread on iPhone OS (thanks to Ilya Kalinin for the patch)
- #1342
- Disable local host resolution on iPhone OS
- #1482
- iPhone: Solution for application getting killed by iOS 5 due to too many wakeups
- #1597
- Handle socket failure in STUN resolution when coming back from iPhone/iOS background mode
Other iPhone Projects
Also have a look at these PJSIP iPhone ports by pjsip users:
- Siphon Project by Samuel Vinson
- iPhone Audio Driver by Voalté
- TabikPhone, an adaptation of Sipphone code from V-Net Corp
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