wiki:Getting-Started/iPhone

Version 27 (modified by ming, 14 years ago) (diff)

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Getting Started: Building for Apple iPhone, iPad and iPod Touch

  1. Features
  2. Requirements
  3. Build Preparation
  4. Building PJSIP
  5. Simulator
  6. Common problems
    1. Unable to accept incoming call in background mode (iOS4)
    2. Compilation error using iPhoneSimulator SDK version 3.2
    3. Sound not working in the simulator
    4. List of Issues
  7. Other iPhone Projects

Apple iPhone target is supported by PJSIP version 1.7 and later.

Features

Some of the features of the iPhone port:

  • it has a native CoreAudio based audio device, which supports the following features:
    • the built-in/device's echo canceller
    • output volume setting
    • change input route to bluetooth input
    • change output route
    • input latency setting
    • output latency setting
  • supports for the built-in iLBC codec

Requirements

You'll need an iPhone SDK. We tested mainly with version 3.x SDK/devices, but SDK version 2.x would build fine too. Apple iPad is supported starting with iPhone SDK 3.2.

Build Preparation

  1. Get the source code, if you haven't already.
  2. Set your config_site.h to the following:
    #define PJ_CONFIG_IPHONE 1
    #include <pj/config_site_sample.h>
    
    This will activate iPhone specific settings in the config_site_sample.h.

Building PJSIP

Just run:

$ cd /path/to/your/pjsip/dir
$ ./configure-iphone
$ make dep && make clean && make

Open ipjsua.xcodeproj using Xcode in pjproject/pjsip-apps/src/ipjsua and build the project.

Notes:

  • the ./configure-iphone is a wrapper that calls the standard ./configure script with settings suitable for iPhone target.
  • the latest iPhone SDK version will be selected by default. You may change this by setting IPHONESDK environment variable to the desired SDK path. For ipjsua, select Project-Edit Project Settings-Base SDK and Targets-ipjsua-Get Info-Base SDK to change the SDK version.
  • you may pass standard ./configure options to this script too.
  • for more info, run ./configure-iphone --help
  • other customizations are similar to what is explained in Building with GNU page.

Simulator

To configure the build system for the iPhone simulator:

$ export DEVPATH=/Developer/Platforms/iPhoneSimulator.platform/Developer
$ export CC=/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.0
$ ./configure-iphone
$ make dep && make clean && make

Note that the exact paths may vary according to your SDK version.

Common problems

Unable to accept incoming call in background mode (iOS4)

If while in the background, ipjsua (or your application) is unable to detect if there is an incoming call and display the local notification:

  1. Make sure that voip is included in the required background modes (UIBackgroundModes) in the application’s Info.plist file.
  2. Make sure that the TCP socket is successfully wrapped with CFReadStreamRef (check if there is a message: "Failed to configure TCP transport for VoIP usage").
  3. Check whether you can accept the incoming call by bringing the app to the foreground. If yes, make sure that the incoming call request comes from the wrapped TCP socket (check the log for the INVITE request).

Note: these steps do not troubleshoot audio problems.

Compilation error using iPhoneSimulator SDK version 3.2

If you get this error during compilation:

/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk/usr/include/available.h:111:6:
error: #error __MAC_OS_X_VERSION_MAX_ALLOWED must be >= __MAC_OS_X_VERSION_MIN_REQUIRED

Add this in your config_site.h:

#undef __MAC_OS_X_VERSION_MIN_REQUIRED
#undef __MAC_OS_X_VERSION_MAX_ALLOWED
#define __MAC_OS_X_VERSION_MIN_REQUIRED __MAC_OS_X_VERSION_10_4
#define __MAC_OS_X_VERSION_MAX_ALLOWED __MAC_OS_X_VERSION_10_5

Sound not working in the simulator

Go to System Preferences > Sound > Sound Effects and then uncheck and recheck "Play user interface sound effects". If it still doesn't work, you can try some other suggestions here.

List of Issues

#1113
iPhone: Echo cancellation may not work on iOS using SDK 4.x
#1115
iPhone: Long delay when calling AudioConverterNew() causing timeout in acquiring pjsua lock (thanks Bogdan Krakowski the report)
#1130
Incoming TCP connection on iPhone iOS4 BG mode would fail over and over with EAGAIN error (thanks Bogdan Krakowski for the report)
#1172
Crash in coreaudio_dev (iPhone OS) when there is no call during a GSM interruption
#1174
Fix crash in coreaudio_dev's interruptionListener (iPhone OS) and support for multiple interrupted streams (thanks to Seth Hinze for the patch)
#1194
iPhone: Fix problems with echo cancellation and Bluetooth input (SDK 4.x)
#1225
iPhone: UDP socket send error after waking up from background mode (thanks Joe Meade for the report)
#1226
iPhone (info only): No audio in calls if app is woken up from background mode without network connectivity (thanks Joe Meade for the report)
#1228
Long delay in iPhone initialization (thanks Guy Zelkha for the report)
#1231
Crash in iPhone iOS when trying to make a call after the application is left running for days (thanks Alejandro Orellana for the report)
#1245
Assertion may be raised if iPhone app woken up to perform registration and the server is down (thanks Alejandro Orellana for the report)
#1246
Use CFHost API for pj_getaddrinfo() on iPhone OS
#1324
Build correctness on non-video platforms (Symbian, iPhone, Windows Mobile)
#1335
Fixes assertion when interruptionListener is called from an unregistered thread on iPhone OS (thanks to Ilya Kalinin for the patch)
#1342
Disable local host resolution on iPhone OS
#1482
iPhone: Solution for application getting killed by iOS 5 due to too many wakeups
#1597
Handle socket failure in STUN resolution when coming back from iPhone/iOS background mode

Other iPhone Projects

Also have a look at these PJSIP iPhone ports by pjsip users:

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