Opened 10 years ago

Last modified 10 years ago

#1835 closed defect

Crash in iOS OpenGL renderer when in background and assertion during destruction — at Version 1

Reported by: ming Owned by: ming
Priority: normal Milestone: release-2.4
Component: pjmedia-videodev Version: trunk
Keywords: Cc:
Backport to 1.x milestone: Backported: no

Description (last modified by ming)

The current iOS OpenGL renderer has two problems:

  • Crash when created in the background

When app accepts video call when in bg, without going to foreground, creating OpenGL context will crash.

  • Assertion caused by race condition between rendering and destruction

Assertion failed: (vid_tee && vid_tee->info.signature==( 'E'<<24 | 'T'<<16 | 'V'<<8 | 'P' )), function pjmedia_vid_tee_remove_dst_port, file ../src/pjmedia/vid_tee.c, line 277.

#4 0x0012e18a in pjmedia_vid_tee_remove_dst_port at pjproject-2.0-iphone/pjmedia/build/../src/pjmedia/vid_tee.c:276
#5 0x001e60a0 in pjsua_vid_stop_stream at pjproject-2.0-iphone/pjsip/build/../src/pjsua-lib/pjsua_vid.c:1010
#6 0x001dd894 in stop_media_stream at pjproject-2.0-iphone/pjsip/build/../src/pjsua-lib/pjsua_media.c:2238
#7 0x001dcc10 in stop_media_session [inlined] at pjproject-2.0-iphone/pjsip/build/../src/pjsua-lib/pjsua_media.c:2285

Change History (1)

comment:1 Changed 10 years ago by ming

  • Description modified (diff)
  • Summary changed from iOS OpenGL renderer to Crash in iOS OpenGL renderer when in background and assertion during destruction
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