#1835 closed defect (fixed)
Crash in iOS OpenGL renderer when in background and assertion during destruction
Reported by: | ming | Owned by: | ming |
---|---|---|---|
Priority: | normal | Milestone: | release-2.4 |
Component: | pjmedia-videodev | Version: | trunk |
Keywords: | Cc: | ||
Backport to 1.x milestone: | Backported: | no |
Description (last modified by ming)
The current iOS OpenGL renderer has two problems:
- Crash when created in the background.
When app accepts video call when in bg, without going to foreground, creating OpenGL context will crash.
- Assertion caused by race condition between rendering and destruction
Assertion failed: (vid_tee && vid_tee->info.signature==( 'E'<<24 | 'T'<<16 | 'V'<<8 | 'P' )), function pjmedia_vid_tee_remove_dst_port, file ../src/pjmedia/vid_tee.c, line 277. #4 0x0012e18a in pjmedia_vid_tee_remove_dst_port at pjproject-2.0-iphone/pjmedia/build/../src/pjmedia/vid_tee.c:276 #5 0x001e60a0 in pjsua_vid_stop_stream at pjproject-2.0-iphone/pjsip/build/../src/pjsua-lib/pjsua_vid.c:1010 #6 0x001dd894 in stop_media_stream at pjproject-2.0-iphone/pjsip/build/../src/pjsua-lib/pjsua_media.c:2238 #7 0x001dcc10 in stop_media_session [inlined] at pjproject-2.0-iphone/pjsip/build/../src/pjsua-lib/pjsua_media.c:2285
Change History (4)
comment:1 Changed 10 years ago by ming
- Description modified (diff)
- Summary changed from iOS OpenGL renderer to Crash in iOS OpenGL renderer when in background and assertion during destruction
comment:2 Changed 10 years ago by ming
- Resolution set to fixed
- Status changed from new to closed
comment:3 Changed 10 years ago by ming
- Description modified (diff)
comment:4 Changed 10 years ago by ming
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