Ignore:
Timestamp:
Sep 24, 2014 4:01:34 AM (10 years ago)
Author:
ming
Message:

Re #1790: Initial basic implementation of Android OpenGL renderer

To use it, app has to specify PJMEDIA_HAS_VIDEO to 1

File:
1 edited

Legend:

Unmodified
Added
Removed
  • pjproject/trunk/pjmedia/build/os-auto.mak.in

    r4875 r4928  
    2626IOS_CFLAGS = @ac_ios_cflags@ 
    2727 
     28# Android 
     29ANDROID_CFLAGS = @ac_android_cflags@ 
     30 
    2831# libyuv 
    2932LIBYUV_CFLAGS = @ac_libyuv_cflags@ 
     
    3437export CFLAGS += @ac_no_small_filter@ @ac_no_large_filter@ @ac_no_speex_aec@ \ 
    3538                 $(SDL_CFLAGS) $(FFMPEG_CFLAGS) $(V4L2_CFLAGS) $(QT_CFLAGS) \ 
    36                  $(IOS_CFLAGS) $(LIBYUV_CFLAGS) 
     39                 $(IOS_CFLAGS) $(ANDROID_CFLAGS) $(LIBYUV_CFLAGS) 
    3740export LDFLAGS += $(SDL_LDFLAGS) $(FFMPEG_LDFLAGS) $(V4L2_LDFLAGS) \ 
    3841                  $(LIBYUV_LDFLAGS) 
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