Ignore:
Timestamp:
Sep 22, 2014 7:03:25 AM (10 years ago)
Author:
ming
Message:

Re #1790: Use OpenGL textures instead of platform dependent textures.

This revision contains:

  • remove the generation of iOS texture (instead directly use OpenGL textures)
  • add iOS and Android window type
File:
1 edited

Legend:

Unmodified
Added
Removed
  • pjproject/trunk/pjmedia/include/pjmedia-videodev/videodev.h

    r4704 r4925  
    5959     * Native window handle on Windows. 
    6060     */ 
    61     PJMEDIA_VID_DEV_HWND_TYPE_WINDOWS 
     61    PJMEDIA_VID_DEV_HWND_TYPE_WINDOWS, 
     62 
     63    /** 
     64     * Native view on iOS. 
     65     */ 
     66    PJMEDIA_VID_DEV_HWND_TYPE_IOS, 
     67 
     68    /** 
     69     * Native window handle on Android. 
     70     */ 
     71    PJMEDIA_VID_DEV_HWND_TYPE_ANDROID 
    6272 
    6373} pjmedia_vid_dev_hwnd_type; 
     
    91101            void    *window;    /**< Window     */ 
    92102        } ios; 
     103        struct { 
     104            void    *window;    /**< Native window */ 
     105        } android; 
    93106        void        *window; 
    94107    } info; 
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