= ~~Measuring Sound Latency~~ (deprecated) = **Sound device latency can be calculated with pjsystest (https://docs.pjsip.org/en/latest/specific-guides/audio-troubleshooting/checks/pjsystest.html)** This article describes how to measure both sound device latency and overall (end-to-end) latency of [http://www.pjsip.org/pjsua.htm pjsua]. The objective of the test is to measure the audio latency introduced by both the sound device and the [http://www.pjsip.org/pjmedia/docs/html/index.htm pjmedia] framework. == Requirements == You will need: * [http://www.pjsip.org/pjsua.htm pjsua] executable (you can build your own, the instructions are on [http://www.pjsip.org pjsip website]). * a computer with microphone and loudspeaker (i.e. it's a speaker and not headset) * {{{tock8.wav}}} WAV file attached. * {{{latency.c}}} file if you don't have WAV waveform analyzer program. This file is included in PJSIP version 0.9.5 and later in {{{pjsip-apps/src/samples}}} directory, or if you use older PJSIP you can find the {{{latency.c}}} file attached. You need to build this to get the executable (again the instructions are on [http://www.pjsip.org pjsip website]). * optionally a WAV waveform display/analyzer to visually see the latency (such as Cool Edit on Windows) == Setup == * Build pjsua and the latency.c * You MUST make sure that the loudspeaker level is set high enough so that the speaker output is fed-back to the microphone (i.e. we deliberately want to capture the audio echo) * You need to have a reasonable quiet room to do this test. == Measuring Sound Device Latency == This test will measure the total latency introduced by: * microphone and speaker device buffering (both in application layer, driver layer, and in the hardware itself) * conference bridge buffering Test method (this will be done automatically by a script): * play a special WAV file to the speaker device, and simultaneously record directly to a WAV file * as the audio is played in the speaker, capture the signal in the microphone (i.e. similar to how sound echo is captured) * record the microphone capture to WAV file. By looking in the recorded WAV file we should be able to know the sound device latency by measuring the interval between the recording of original signal and recording of the echo signal. === Running the Test === Run pjsua with the following command line arguments: {{{ pjsua --no-tones --ec-tail 0 --clock-rate 8000 --snd-clock-rate 8000 --rec-file rec1.wav --play-file tock8.wav }}} Then once pjsua is ready, run this script below all at once (i.e. copy these and paste it to pjsua): {{{ cc 0 0 cc 1 0 cc 1 2 cc 0 2 sleep 10000 cd 0 0 cd 1 0 cd 1 2 cd 0 2 q }}} The command above will play the {{{tock8.wav}}} file to the speaker over and over for 10 seconds, while at the same time both the WAV file and the microphone signal will be recorded to {{{rec1.wav}}} file. The sample {{{rec1.wav}}} result of my test is attached. === Analyzing the result with WAV analyzer === Here's what the recorded signal ({{{rec1.wav}}}) looks like in my WAV analyzer: [[Image(rec1.PNG, 50%)]] The highlighted area in above picture shows one cycle of recording of original signal and the echo signal. If we zoom-in the highlighted area, it will look like this: [[Image(rec1-zoom.PNG, 50%)]] The strong signal (at t=0.68) is the recording of original signal directly from the input WAV file, while the weak signal (at t=0.86) is the echoed signal after the audio is played back to the speaker and captured in the microphone. And to find out the latency, just measure the interval between original signal and echoed signal: [[Image(rec1-latency.PNG, 50%)]] In this test, I found out that the latency is approximately 171 milliseconds. This value is only for the first play/echo cycle, and as most buffers in pjmedia are adaptive, the latency may grow or shrink dynamically as time progresses, hence it's probably better to use {{{latency.c}}} to measure the latency in more precise manner. === Analyzing the result with latency analyzer === If you don't have WAV waveform analyzer, you can measure the latency using {{{latency.c}}} application. {{{ C:\> latency.exe rec1.wav Latency average = 197 Latency minimum = 173 Latency maximum = 213 Number of data = 9 }}} As you can see above, measuring the latency this way has several advantages: * it's more automatic than manually measuring the latency with WAV analyzer * it should measure the latency more precisely * it can measure the changes in the latency (as min, max, and average) as the buffers are adapting == Measuring Overall/End-to-end Latency == The objective of this test is to measure the overall latency of: * the sound device buffering in the previous test, plus the following: * jitter buffering * codec buffering * and everything else Note that in order to measure the latency, we use loopback call for this test (meaning, the pjsua application will make call to itself), so this test method cannot be used to measure end-to-end latency of two pjsua instances. Test method (note that this will be done automatically by a script): * make loopback call (i.e. pjsua is calling itself, so we have both caller and callee in the same pjsua instance) * arrange the conference bridge connection so that we have one way audio flow (i.e. the audio flow is: microphone -> caller --> loopback network --> callee --> speaker) * play a special WAV file to caller, and simultaneously record it to WAV file * audio/RTP is received by callee, which will play the received the audio to speaker * as the audio is played in the speaker, capture the signal in the microphone (i.e. similar to how sound echo is captured) * record the microphone capture to WAV file. By looking in the recorded WAV file we should be able to know the sound device latency by measuring the interval between the recording of original signal and recording of the echo signal. === Running the Test === Run pjsua with the following command line arguments: {{{ pjsua --no-tones --ec-tail 0 --no-vad --clock-rate 8000 --rec-file rec2.wav --play-file tock8.wav --add-codec pcmu }}} Then copy/paste the script below to pjsua (you need to paste them at the same time): {{{ m sip:localhost sleep 100 ] a 200 sleep 1000 cd 0 4 cd 3 0 cd 0 3 cc 1 3 cc 1 2 cc 0 2 sleep 10000 cd 0 2 cd 1 2 q }}} The command above will make pjsua calls itself, answer the call, setup the conference bridge interconnection to record the WAV file, and do recording for 10 seconds, then quit. Once it's done, the recorded WAV file is in {{{rec2.wav}}} file. Please see {{{rec2.wav}}} from my test attached. === Analyzing the result with WAV analyzer === Measuring the latency in the recorded WAV file is the same as in the previous test. Here's my {{{rec2.wav}}} looks like in the WAV analyzer: [[Image(rec2.png, 50%)]] And in my measurement, I measured the delay is about 200 milliseconds. This value is only for the first play/echo cycle, and as most buffers in pjmedia are adaptive, the latency may grow or shrink dynamically as time progresses, hence it's probably better to use {{{latency.c}}} to measure the latency in more precise manner. === Analyzing the result with latency analyzer === Again, similar like previous test, and here's my result: {{{ C:\> latency.exe rec2.wav Latency average = 213 Latency minimum = 183 Latency maximum = 227 Number of data = 9 }}} == Optimizing Latency == Please see the [wiki:FAQ#audio-latency FAQ on audio latency] on how to optimize latency. == Note on the test result == For this article, I run the test on an Windows XP SP2 desktop machine with on-board SoundMAX audio device. The test uses PJSIP version 0.9.0-trunk and default pjmedia settings (100ms buffers for both capture and playback device). The default settings should provide reasonable trade-off between latency and stability, and as explained in [wiki:FAQ#audio-latency FAQ on audio latency], you could always tweak the settings if you want shorter latency.