Ignore:
Timestamp:
Apr 22, 2014 5:04:43 AM (10 years ago)
Author:
ming
Message:

Closed #1757: iOS OpenGL renderer

  • Optimize rendering speed and CPU usage by avoiding buffer copy from frame's buffer
  • Add various video dev capabilities
File:
1 edited

Legend:

Unmodified
Added
Removed
  • pjproject/trunk/pjmedia/include/pjmedia-videodev/opengl_dev.h

    r4812 r4821  
    2222#include <pjmedia-videodev/videodev_imp.h> 
    2323 
    24 /* OpenGL implementation on each platform needs to implement this and 
    25  * stream operations. 
     24/* OpenGL implementation on each platform needs to implement these functions 
     25 * and stream operations. 
    2626 */ 
     27/* Get capabilities of the implementation */ 
     28int pjmedia_vid_dev_opengl_imp_get_cap(void); 
     29 
     30/* Create OpenGL stream */ 
    2731pj_status_t 
    2832pjmedia_vid_dev_opengl_imp_create_stream(pj_pool_t *pool, 
     
    3236                                         pjmedia_vid_dev_stream **p_vid_strm); 
    3337 
     38/****************************************************************************/ 
    3439/* OpenGL buffers opaque structure. */ 
    3540typedef struct gl_buffers gl_buffers; 
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